Civilization VII for Mac v1.5.0 – Sid Meier’s Civilization VII Strategy Game

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软件介绍

Sid Meier’s Civilization VII is a revolutionary entry in the legendary turn-based strategy series. Players take on the role of a historic leader and build a great empire from scratch that spans the ages. Every strategic decision you make will shape your empire’s unique cultural identity and write your own legend in the long history of human civilization.

Note: This version only supports ARM-based Macs, i.e., M1-M6 chip Macs.

Language settings: After entering the game, the default language is English. The game includes Simplified Chinese and Traditional Chinese. You can select Chinese in OPTIONS -> SYSTEM -> Language, then restart the game to get Simplified Chinese.

1. Groundbreaking Civilization Evolution System

  • The game includes three major historical eras: the Antiquity Age, the Exploration Age, and the Modern Age. Each era has its own civilizations, resources, gameplay mechanics, and strategic depth, delivering a highly immersive segmented strategy experience.
  • First-ever civilization switching and legacy mechanic: When each era changes, players can choose to switch to a new civilization to adapt to the era’s development, or keep the same civilization (Time Test mode), retaining civilization traits while gaining adaptability bonuses.
  • Civilization fusion system: Absorb other civilizations’ unique units, buildings, and abilities to mix and match and create your own empire development path; each civilization has its golden age, during which it can unleash its full unique strength and exclusive bonuses.

2. Diverse and Flexible Victory Paths

  • Adopts a new “Legacy” victory system, replacing traditional fixed victory conditions. Players can accumulate corresponding victory points through four major directions: military, culture, economy, and science, freely planning their development path.
  • Military Victory: Accumulate domination points by controlling settlements, capturing capitals, and expanding distant territories.
  • Cultural Victory: Attract tourists through wonders, artifacts, unique buildings, and celebrations to accumulate tourism points.
  • Economic Victory: Accumulate GDP points through resource management, gold buildings, trade caravans, and factory output.
  • Science Victory: Complete era milestones through technological breakthroughs and scientific research to achieve scientific leadership.
  • Each era unlocks new legacy goals and development opportunities, supporting various unconventional playstyles and custom strategies.

3. Rich Roster of Leaders and Civilizations

  • The most diverse leader pool in series history, covering military and political leaders, thinkers, scientists, pioneers, and more. Each leader has unique abilities, agendas, and attribute growth paths.
  • For the first time, leaders and civilizations can be freely mixed and matched. Players can combine any leader with any civilization, creating new strategic gameplay through different ability combinations.
  • Each civilization has its own unique units, unique buildings/districts, unique abilities, and associated wonders, reflecting the civilization’s historical traits and delivering differentiated gameplay experiences.

4. Cross-Session Progression Legends and Mementos System

  • Legends system: Complete challenges in each match to increase your legend level. Gain progression rewards whether you win or lose, with both general basic paths and leader-specific paths.
  • Mementos system: Nearly a hundred unique mementos can be unlocked through match challenges. They can be freely equipped to any leader, providing various extra bonuses such as units, attributes, and resources, and are permanently retained across matches.
  • Each leader has two memento slots, allowing free combination and greatly enhancing replayability and strategic freedom.

5. Innovative Combat and Commander System

  • Commander system: Appoint commanders to lead legions, enabling overall movement and coordinated combat of multiple units, simplifying large army operations and enhancing battlefield strategic depth.
  • Redesigned combat mechanics, optimizing unit attributes, terrain bonuses, and combat resolution, delivering more strategic land and naval combat experiences.
  • Supports navigable river terrain, enriching strategic dimensions of water transport, combat, and city development.

6. Highly Free Map and Exploration Experience

  • Multiple map generation modes, including classic types such as Continents, Archipelago, and Fractured Seas, as well as innovative modes like Shuffle and Terra Incognita, offering fresh terrain and exploration experiences every game.
  • Supports a True Start Location Earth map, hand-crafted to recreate real-world terrain, rivers, resources, and wonder distribution. Starting points correspond to the historical capitals of the selected civilizations, delivering an immersive historical simulation experience.
  • Rich map details, including natural wonders, diverse terrain, and resource nodes, making exploration, expansion, and territory claiming strategies full of variables.

7. Mature Multiplayer and Social Gameplay

  • Supports online multiplayer, allowing full cross-era campaigns or single-era quick matches.
  • Supports cross-platform multiplayer, enabling players on different devices to compete in the same game.
  • Includes a complete diplomacy system with rich diplomatic options such as alliances, declarations of war, trade, and neutrality, offering diverse strategic博弈 dimensions.

8. Newbie-Friendly Experience Design

  • Completely revamped tutorial that guides players step by step through core game mechanics, greatly lowering the entry barrier.
  • Fully optimized UI with clear information hierarchy and comprehensive tooltips, making strategic decisions more efficient.
  • Supports mod community. Players can download and create mods via Creative Workshop to expand game content and gameplay.

Version 1.5.0 Update Contents:

Core New Content

  1. True Start Location Earth Map (TSL)
  • Added a huge hand-crafted True Earth map, recreating real terrain, rivers, resources, and natural wonder distribution. All matches start in the Antiquity Age, with starting points corresponding to the historical capitals of the selected civilizations.
  • Major river systems such as the Nile and Amazon are now navigable rivers; 7 natural wonders are randomly generated each game.
  • Optimized map proportions: streamlined tundra and empty ocean tiles, enlarged regions like Europe, Japan, and Hawaii, improving island start experiences.
  1. Comprehensive Map System Refactor
  • Shuffle and Terra Incognita maps have been refactored using Voronoi technology, resulting in richer and more varied terrain combinations.
  • Shuffle maps divide the continent into two regions, each using different generation logic (one of Continents, Fractured Continents, Archipelago, or Fractured Seas), greatly increasing terrain diversity each game.
  • Terra Incognita maps guarantee one side is continent terrain while the other side is randomly generated, balancing start stability and exploration freshness.
  • Optimized resource generation logic for all map types, with faster loading and more reasonable resource distribution.
  1. Diplomacy System Upgrade
  • Added “Spend Influence to Stay Neutral” feature: When an ally declares war, players can spend influence to maintain the alliance without being drawn into the war; on standard speed, you can re-choose to join the war or renew neutrality every 10 turns.
  • Fixed the issue where weapons of mass destruction could be used without declaring war, standardizing war trigger logic.
  1. UI and Experience Optimization
  • Added radial ruler tool: Can be enabled in the lens panel, displaying 3-tile and 6-tile radius ranges following the cursor, making it easier to calculate territory and wonder bonus distances.
  • Optimized tile tooltips: Display island ownership, appeal values, and other information; unit tooltips now include key info such as base combat strength and movement speed.
  • Civilization fusion unlock content can be viewed during game setup, without needing to check after entering a match.
  • Appeal lens now displays specific appeal values; deep ocean tile mirror reflection effects can be turned off.

“Hall of History” DLC New Content

  1. New Leaders
  • Elizabeth I (Culture/Economy attributes): Unique ability “Royal Monopoly” – Establishing settlements across continents grants great works; naval units, settlers, and merchants gain increased movement speed and reduced cost; land units’ combat strength decreases over eras.
  • George Washington (Diplomacy/Expansion attributes): Unique ability “Constitutional Convention” – Entering celebrations grants settlers in the capital; policies in government provide extra food and happiness bonuses; starts with a policy slot and unique policy.
  1. New Civilizations
  • Babylon (Golden Age: Antiquity, Culture/Expansion attributes): Unique units Tamkarum merchant and Kashtu archer, unique building Kirimakhu granary, associated wonder Hanging Gardens, constructing buildings and wonders grants extra growth events.
  • Gaul (Golden Age: Antiquity, Economy/Expansion attributes): Unique units Druid settler and Gaesatae infantry, unique districts Dunon fortress, Nemetom sanctuary, Gobennon workshop, associated wonder Vix Tumulus, dispersed settlements yield higher output.
  • England (Golden Age: Exploration, Economy/Culture attributes): Unique units Merchant Adventurer and Longbowman, unique districts Monastery, Church, and Chapter House, associated wonder Globe Theatre, gold and culture output from islands and distant territories doubled.

Gameplay and Balance Adjustments

  • Independent forces will no longer spawn within player settlement borders.
  • Niter resources will not incorrectly spawn in player homelands during the Antiquity Age; rubber resources spawn normally in the Modern Age.
  • Fixed incorrect skill bonuses for multiple leaders and civilizations, optimized unit stats and building effects.
  • Added multiple platform achievements, fixed achievement unlock anomalies.

Bug Fixes

  • Fixed numerous issues with UI display, text descriptions, controller operations, narrative triggers, and audio playback.
  • Optimized layout and interaction logic for loading screens, city details panel, diplomacy menu, and other interfaces.
  • Fixed various anomalies in multiplayer and hotseat modes.

Software Screenshots:

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