Source: 爱上MAC | Software download link: Legend of Keepers for Mac
《Legend of Keepers》 is a strategy game that blends dungeon management with Roguelite elements. Players take on the role of a dungeon keeper serving the Demon Lord, repelling wave after wave of greedy heroes by carefully placing traps, recruiting monsters, and devising tactics to protect the dungeon’s treasures. This guide focuses on the Mac version, providing a detailed breakdown of its core interface, complete workflow, and operating tips.
I. Core Interface and Workspace Breakdown
The main game interface features a dark, eerie design style with clearly divided functional areas, primarily consisting of the following core sections:
- Top Information Bar: Displays the current week number, Demon Lord resources (gold, souls), guild level, and menu buttons.
- Central Main View: The core interactive area of the game, displaying the dungeon map, battle scenes, monster/trap placement interface, or event storylines depending on the current mode.
- Dungeon Map View: Displays all rooms of the dungeon in a horizontal scroll format. Each room icon represents its type (such as Battle Room, Trap Room, Event Room, Treasure Room).
- Battle Preparation Screen: This area expands when a battle room is selected. The left side shows the deployable monster and trap inventory, while the right side shows the room layout (front, middle, and back rows).
- Battle Progress Screen: Uses a turn-based battle view. The top shows the hero party status bar, and the bottom shows the deployed monster team and their skill buttons. On the right are the battle log and speed control buttons.
- Bottom Action Bar: Provides core operation buttons in different modes, such as “Start Wave,” “End Turn,” “Proceed to Next Room,” etc.
- Right Sidebar (Management View): On the Demon Lord’s Castle screen, displays various management operations available, such as “Hire Monsters,” “Purchase Traps,” “Upgrade Facilities,” “Heal/Train Monsters.”
II. Complete Workflow: From Start to Export (Clear the Game)
The game progresses in units of “waves,” with each wave representing a new group of heroes attacking. A complete game flow (one run) typically includes multiple waves until victory or defeat in the final Boss battle.
1. Create/Start a New Game
Steps:
- Launch the game and enter the main menu.
- Click the “Start Game” button.
- Select a Dungeon Lord (such as Dungeon Master, Priestess, Alchemist); each has unique starting minions, skills, and playstyle tendencies.
- Select the game difficulty and dungeon (level).
- Click “Confirm”; the game initializes and enters the preparation phase for the first week.
Shortcuts: All operations are performed with mouse clicks; there are no specific creation shortcuts.
2. Weekly Preparation Phase: Management and Layout
This is the core strategic part of the game. Before the heroes arrive, you need to manage resources, strengthen your team, and set up your defenses.
Steps:
- View the dungeon map: The center of the main interface shows all rooms in the current dungeon. Icons on the room icons, such as swords, traps, and question marks, indicate their types.
- Hire and upgrade minions:
- Click the “Hire” icon (minion portrait) in the right sidebar.
- In the pop-up minion list, use gold to hire new minions, or use souls to increase the level of existing minions.
- Shortcuts: Press
Cmd + 1, 2, 3...to quickly switch between different management tabs (Hire, Traps, Facilities, etc.).
- Purchasing & Placing Traps:
- Click the “Traps” icon (gear-shaped) in the right sidebar.
- After purchasing traps, return to the dungeon map and click on an empty or existing trap room.
- In the placement interface that opens, drag traps from the trap library on the left into the “trap slots” of the room on the right. A single room can hold multiple traps.
- Placing Battle Rooms:
- Click on a battle room (sword icon).
- From the monster library on the left, drag monsters to the “front row,” “middle row,” and “back row” positions in the room layout. Pay attention to each monster’s positioning preferences and skill ranges.
- You can also drag traps from the left into this room to add extra effects to the battle.
- Upgrading Facilities & Healing: Use the “Facilities” upgrade function in the right sidebar to construct buildings (such as healing springs and training grounds), or directly click on monsters that need healing to restore them.
- Finishing Preparation: Once all placements are complete, click the “Start Wave” button in the bottom action bar (or press the
Spacebar), and the hero party will begin their invasion.
3. Wave Phase: Defending Against the Invasion
The heroes will advance from left to right along the map path. You need to observe and intervene at the right moments.
Steps:
- Observe hero progress: The hero party moves on the map with highlighted icons, displaying their class composition and status.
- Trigger rooms: When the hero enters a room, the room event is automatically triggered.
- Battle rooms: Directly enter the battle screen.
- Trap/Event rooms: Automatically resolve effects and display result animations and logs.
- Engage in battle (Battle screen details):
- Turn flow: Battles are turn-based; units on both sides act in order determined by their speed stat.
- Control monsters: Click on a friendly monster’s portrait below, and its available skill buttons will light up. Click a skill button, then select an enemy target (or an ally target for healing/buff skills) to launch an attack or skill. Shortcuts: After selecting a monster, press the
1, 2, 3, 4number keys to directly cast its 1st through 4th skills. - Use Dark Lord skills: Dark Lord skill icons are in the lower-left corner of the screen; once rage is full, click to use them for global support.
- Speed up and skip: Click the
>>or>>|buttons to the right of the battle log to speed up or skip animations. Press theTabkey to quickly cycle through speed levels.








