Source: 爱上MAC | Software download link: Moai: Build Your Dream for Mac
Moai: Build Your Dream is a comprehensive creative development environment designed specifically for the Mac platform. It integrates visual programming, resource management, real-time preview, and multi-platform export into a single unified tool, aiming to help creators, developers, and designers efficiently turn their ideas into interactive applications, games, or simulation programs. Its core philosophy is to lower the barrier to building complex systems without compromising depth or flexibility of functionality.
I. Detailed Overview of the Core Interface and Workspace
After launching Moai, you will see a highly integrated main interface with a clear layout. The workspace is mainly divided into the following key areas:
- Top Menu Bar and Main Toolbar: Contains standard file operations (File, Edit), project building, run/debug, and toggle buttons for switching between various editor views.
- Left Navigation Panel (Project Resource Manager): Displays all files in the project in a tree structure, such as images, sounds, scripts, scene files, etc. You can create, rename, and drag to manage resources here.
- Central Canvas/Editor Area: This is the core workspace, and its content changes dynamically according to the currently selected editing mode.
- Scene Editor: Used to visually place game objects and UI elements, and adjust their position, rotation, and scale.
- Script Editor: Provides a code writing environment with syntax highlighting and autocompletion.
- Visual Logic Editor (if available): Builds logic flows by connecting nodes.
- Right-Side Properties/Inspector Panel: When any object is selected in the scene or asset list, this panel displays all adjustable parameters of that object (such as coordinates, physics properties, script variables, etc.), and is the main place for fine-tuning.
- Bottom Console and Output Panel: Displays logs, errors, and warning messages during program runtime, which is crucial for debugging. It usually also includes an animation timeline or asset preview tabs.
II. Complete Workflow from Creation to Export
Step 1: Create or Open a Project
Method: After launching the software, click “New Project” on the welcome screen, or use the menu bar “File” > “New Project”.
Action: In the dialog box that appears, select a project template (such as 2D game, 3D application, blank project), set the project name and save path, and click “Create”.
Shortcuts (Mac): Create a new project ⇧⌘N, open an existing project ⌘O.







