Source: 爱上MAC | Software download link: Artlantis 2020 for Mac
Artlantis 2020 is a standalone rendering software developed by the French company Abvent, widely praised in the fields of architectural visualization, interior design, and landscape design for its fast ray tracing and intuitive interface. This guide will provide a detailed introduction to its core interface, complete workflow, and efficient usage tips.
I. Detailed Explanation of the Core Interface and Workspace
The main interface of Artlantis 2020 for Mac features a clear, modular layout, primarily divided into the following areas:
- Menu Bar and Main Toolbar (Top): Contains icon shortcuts for core commands such as file management, view control, and rendering settings.
- Project Browser (Left): Manages all elements in the scene in a tree structure, including camera views, rendering settings, materials, objects, lights, and media.
- 2D View and 3D View (Center): The central area displays the 3D viewport by default for real-time preview and scene navigation. The bottom section is the 2D view, showing the plan and elevation position of the currently active camera for precise positioning.
- Inspector Panel (Right): This is the core area for parameter adjustment. Its content changes dynamically based on the item selected in the left browser. For example, when a material is selected, material parameters are displayed here; when a camera is selected, camera parameters are displayed.
- Status Bar (bottom): Displays current operation prompts, interactive rendering progress, and view navigation assistance.
II. Complete Workflow: From Project Creation to Final Export
1. Create/Open a Project
Location: Menu bar “File” > “New” or “Open”.
Specific Steps: After launching the software, you will typically enter an empty scene or see a welcome screen. To open an existing Artlantis project (.atlp file), use Cmd + O. To create a new project, use Cmd + N.
Tip: Artlantis is typically used as a post-production rendering tool. The mainstream workflow involves exporting .art files from 3D modeling software (such as SketchUp, ArchiCAD, Revit) via plugins, then opening them in Artlantis to configure materials, lighting, and rendering settings.
2. Import 3D Models and Scene Navigation
Location: Menu bar “File” > “Insert”.
Specific Steps: Execute the “Insert” command and select the .art file exported from modeling software or a supported format (such as .fbx, .obj, .dae). After the model is imported, use the following shortcuts to navigate in the 3D view:
- Orbit: Hold
Cmd+ left-click and drag. - Pan: Hold
Shift+ left-click and drag. - Zoom: Use the mouse scroll wheel, or hold
Ctrl+ left-click and drag up or down.
3. Set Up Camera Views
Location: The “Camera” list in the left-side project browser.
Steps:
- Adjust the 3D view to your desired angle.
- Right-click on “Camera” in the left browser and select “Add Camera”, or use the shortcut
Cmd + Shift + C. - Name the new camera (e.g., “Living Room View”).
- In the inspector on the right, fine-tune parameters such as focal length, depth of field, exposure, and two-point perspective.
4. Assign and Adjust Materials
Location: The “Materials” list in the left-side project browser, or use the “Eyedropper Tool”.
Steps:
- Click the “Eyedropper Tool” in the toolbar (or press
I), then click the material you want to modify in the 3D view. - The material will be automatically selected in the left list, and the inspector panel on the right will display all its parameters.
- In the inspector, you can:
- Drag and drop from the built-in library to replace the shader (e.g., paint, stone, glass).
- Adjust properties such as color, reflectivity, bump, and opacity.
- Load custom texture maps by dragging images onto the corresponding channels.
5. Place Lights and Media
Location: The “Lights” and “Media” lists in the left-side project browser.
Specific Steps:
- Lights: Right-click “Lights” > “Add Light“, and select a type (point light, spotlight, area light, light net). You can move the light position in the 3D view and 2D view, and adjust intensity, color, falloff, and shadow parameters in the inspector.
- Media: Used to add people, plants, furniture, and other scene elements. Simply drag and drop from the built-in media library directly into the 3D view. You can adjust their size, position, and simple material properties in the inspector.
6. Configure Rendering Parameters and Render
Location: The “Render” settings in the left project browser.
Specific Steps:
- Select the camera view you want to render on the left.
- In the “Render” settings, select a preset (such as “Interior – Fast”, “Exterior – High Quality”) or customize the parameters.
- Resolution: Set the output image size.
- Anti-aliasing: Improve image edge quality.
- Lighting Calculation: Adjust the precision of “Radiosity” and “Ray Tracing” to affect the final lighting details.
- Click the “Start Render” button (red camera icon) in the top toolbar, or press
Cmd + P. - In the pop-up render window, you can preview the progress. Region Render is supported (select a partial area to prioritize calculation).
7. Export the Final Image
Location: The preview window after rendering is complete.
Steps: Once rendering is complete, click the “Save” icon in the lower-left corner of the preview window. Choose the save path, format (e.g., JPEG, PNG, TIFF), and quality, then click Save.
III. Advanced Tips for Common Features
- Batch Rendering: In the Project Browser, hold the
Cmdkey to select multiple camera views, then click “Start Rendering” and the software will automatically render all selected views in sequence. - Interactive Preview: Click the “Interactive Preview” button in the toolbar (or press
Cmd + R) to open a real-time rendering window. In this window, changes to materials, lighting, and sun position are displayed almost instantly, greatly improving debugging efficiency. - Sun Study: In the “Sun” panel of the Inspector, you can enter a specific geographic location, date, and time to simulate realistic sunlight and shadow changes, and create animations.
- Layer Management: Switch to the “Layers” tab at the top of the Project Browser to manage the layers of imported models, making it easy to show or hide specific components in complex scenes.
IV. Common Issues and Solutions
-
Issue: After importing a model, materials are lost or displayed as solid colors.
Solution: Make sure the texture map paths are correct when exporting from the modeling software and that they are packaged in the.artfile. In Artlantis, use the eyedropper tool to select the material and relink the texture file in the “Shader” channel of the Inspector. -
Issue: Rendering is very slow.
Solution: First, try lowering the “Radiosity” and “Transparency Tracing” precision in the “Rendering” settings and test the render. Check whether too many high-polygon models or high-resolution textures are used in the scene. Use the region rendering feature to debug local effects first. -
Issue: 3D view navigation is laggy.
Solution: Click the “Display Mode” button in the upper right corner of the 3D view, and switch the mode from “Shader + Shadows” to “Shader” or “Fast Rendering” to reduce the view display load. -
Issue: Added plants or people media do not cast shadows.
Solution: Select the media object, find the “Shadow” option in the inspector on the right, and make sure the “Cast Shadows” and “Receive Shadows” checkboxes are checked.
V. Artlantis 2020 for Mac Keyboard Shortcuts Summary
| Function | Shortcut (Mac) | Description |
|---|---|---|
| New Project | Cmd + N | Create a brand new empty project |
| Open Project | Cmd + O | Open an existing .atlp file |
| Save Project | Cmd + S | Save the current project |
| Add Camera | Cmd + Shift + C | Create a new camera from the current 3D view |
| Eyedropper Tool | I | Pick up materials in the scene |
| Start Rendering | Cmd + P | Render the currently active view |
| Interactive Preview | Cmd + R | Open/close the real-time preview window |
| Orbit | Cmd + left mouse button drag | Rotate the view angle in the 3D view |
| Pan View | Shift + left mouse button drag | Pan the view angle in the 3D view |
| Zoom View | Mouse scroll wheel / Ctrl + left mouse button drag | Zoom in or out on the 3D view |
| Show/Hide 2D View | Cmd + 2 | Toggle the display of the 2D view at the bottom |
| Selection Tool | V | Switch back to the default selection arrow tool |








