Adobe Dimension 2020 for Mac: A Comprehensive Guide

Source: 爱上MAC  |  Software download link: Adobe Dimension 2020 for Mac

Adobe Dimension is a 3D design and rendering software designed specifically for Mac users. It seamlessly connects 2D and 3D workflows, enabling designers to easily create realistic product models, brand visualization scenes, and abstract art compositions. Its core advantage lies in deep integration with the Adobe Creative Cloud ecosystem, allowing users to create directly using familiar Adobe resources (such as Adobe Stock and Photoshop layers). This article will provide an in-depth analysis of its interface, workflow, and core techniques.

I. Detailed Explanation of the Core Interface and Workspace

After launching Adobe Dimension 2020, you will see a workspace with a clear layout and well-defined functional areas, mainly divided into the following core sections:

  1. Menu Bar and Application Bar (Top): Contains all advanced commands such as File, Edit, View, Object, and Render. The left side of the Application Bar provides quick switching between the “Selection Tool,” “Drag and Drop Tool,” and more.
  2. Toolbar (Left Side): Core interaction tools are arranged vertically.
    • Selection Tool (V): Used to select, move, rotate, and scale 3D objects in the canvas or scene panel.
    • Camera Tool (C): Used to adjust the view, such as orbit, pan, dolly, and roll.
    • Drag and Drop Tool (M): Drag graphics, materials, or models directly from your local files or the CC library onto 3D objects.
    • Magic Wand Tool (Y): Quickly select surfaces that have the same material.
    • Paintbrush Tool (B): Paint or erase materials directly on the model’s surface.
    • Sampler Tool (I): Sample materials from the scene and apply them to other surfaces.
  3. Canvas (Center): This is the main 3D scene visualization and interaction area, displaying rendering effects in real time.
  4. Panels Area (Right Side): Contains multiple collapsible/expandable context panels.
    • Scene Panel: Lists all scene elements (models, lights, cameras, backgrounds) in a tree view, and is the core for managing complex scene hierarchies.
    • Properties Panel: Dynamically displays adjustable parameters based on the selected object (model, material, light, etc.), such as position, material properties, light intensity/color, and more.
    • Assets Panel: Divided into tabs such as “Starter Assets,” “Models,” “Materials,” “Lights,” and “Backgrounds,” featuring a large number of built-in drag-and-drop resources and direct access to Adobe Stock.

II. Complete Workflow: From Creation to Export

Below is a complete step-by-step guide to creating and exporting a simple 3D scene from scratch.

1. Create/Open a Project

Specific steps:

  1. Launch the software and click “New File” on the welcome screen, or go through the menu bar File > New (shortcut Cmd+N).
  2. In the dialog that appears, set a document preset (such as Print or Web dimensions), or customize the width, height, and resolution. Dimension 2020 added a “Match Image” feature that lets you import a background image to automatically match the canvas dimensions.
  3. To open an existing project, use File > Open (shortcut Cmd+O) and select a .dn file.

2. Build the Scene

Specific steps:

  1. Add models: From the “Starter Assets” or “Models” tab in the “Assets” panel on the right, drag the desired model (such as “Cube” or “Beverage Bottle”) directly onto the canvas. You can also import your own .obj or .gltf files via File > Import > 3D Model.
  2. Adjust models: Use the “Selection Tool (V)” to select a model, and a 3D controller will appear on the canvas. Drag the arrows to move (X/Y/Z axes), drag the arcs to rotate, and drag the squares to scale. For more precise parameters, enter values in the “Transform” section of the “Properties” panel on the right.
  3. Apply Materials: From the “Materials” tab in the “Resources” panel, drag and drop a material sphere onto a specific surface of the model in the canvas. In the “Properties” panel, you can adjust the material’s “Base Color,” “Roughness,” “Metallic,” and other attributes.
  4. Set Up Environment and Lighting: This is a key step. From the “Background” or “Lighting” tab in the “Resources” panel, drag an environment light (such as “Daylight”) into the canvas or scene panel. In the “Properties” panel, you can adjust “Rotation” to change the lighting direction, and adjust “Intensity” and “Contrast.” You can also add separate “Directional Lights,” “Point Lights,” or “Area Lights.”

3. Adjust the Camera View

Specific steps:

  1. Use the “Camera Tool (C)” to click and drag in the canvas to “orbit” around the view; hold the Option key and drag to “pan”; scroll the mouse wheel or use a two-finger swipe on the trackpad to “dolly.”
  2. If you need to save a specific view, in the “Scene” panel, click the “+” icon under the “Camera” folder and select “Create Camera from Current View.” You can then switch views at any time by clicking the camera name in the scene panel.

4. Render and Export

Specific steps:

  1. Once you are satisfied with the scene adjustments, click the “Render” button in the upper-right corner of the canvas (or the menu bar File > Render).
  2. In the Rendering Settings dialog box, select the render quality (such as “Draft,” “Medium,” or “High”), and set the output size and file name.
  3. Click “Render” to start the final calculation. Render time depends on scene complexity and quality settings.
  4. After rendering is complete, click the “Save” button, choose the format (such as PNG, which supports transparent backgrounds) and storage location. You can also export to other formats via File > Export > Export As... (shortcut Cmd+Shift+S).

III. Advanced Tips for Common Features

  1. Match Image: A great feature for placing product models into real photos. After importing a background image, use the “Match Image” mode under the “Camera Tools,” and calibrate the 3D camera by setting three vanishing points (usually two orthogonal vanishing points in the background image and one origin point), so that the model’s lighting and perspective blend perfectly with the background.
  2. Using Adobe Stock and CC Libraries: In the “Assets” panel, you can directly search for 3D models, materials, and lights on Adobe Stock and license them for use. Graphics created in PS, after being saved to a CC Library, can be dragged directly from the “Graphics” tab of Dimension’s “Assets” panel and automatically wrapped onto the surface of 3D models.
  3. Advanced Material Editing: In the material “Properties,” almost all parameters (such as base color and roughness) can be linked to image files (such as texture maps) by clicking the “folder” icon on the right. Using the “Eyedropper Tool (I)” lets you quickly copy and apply materials.
  4. Grouping and Alignment: Hold the Shift key to select multiple objects in the scene panel, then right-click and choose “Group” for easier unified management. Use the “Align” options in the “Properties” panel to quickly align or distribute multiple objects along a certain axis.

IV. Common Issues and Solutions

  1. Issue: Imported 3D models appear black or have abnormal materials.
    Solution: This is usually because texture maps are missing from the model file path. Make sure to select the folder containing all texture files when importing, or package the model and textures into .gltf format before importing.
  2. Issue: The rendered result has too much noise.
    Solution: Increase the “Quality” level in the render settings (e.g., from “Medium” to “High”). Also, check whether the scene lighting is sufficient, and appropriately increase the ambient light intensity or add fill lights.
  3. Issue: The software runs slowly or lags.
    Solution: First, try simplifying the scene by reducing the number of models with excessive polygons. Next, make sure GPU acceleration is enabled in “Edit > Preferences > Graphics Processor.” Close other applications that consume large amounts of VRAM.
  4. Issue: How to achieve hollow or transparent effects on model surfaces?
    Solution: Use images or textures with an Alpha channel. Link PNG images with transparent areas as “Opacity” or “Cutout” texture maps to the material properties.

V. Shortcut Key Summary (Mac Version)

Function Shortcut Function Shortcut
New File Cmd + N Open File Cmd + O
Save File Cmd + S Save As Cmd + Shift + S
Undo Cmd + Z Redo Cmd + Shift + Z
Cut Cmd + X Copy Cmd + C
Paste Cmd + V Select All Cmd + A
Selection Tool V Camera Tool C
Drag Tool M Magic Wand Tool Y
Brush Tool B Eyedropper Tool I
Toggle Render Mode (Wireframe/Render) Shift + W Zoom In Canvas Cmd + +
Zoom Out Canvas Cmd + – Fit Canvas Shift + 0
Hide/Show UI Tab Render Cmd + R
Duplicate Selected Object Cmd + D Delete Selected Object Delete
Group Selected Objects Cmd + G Ungroup Cmd + Shift + G

iMac — One-stop Mac Software Download Platform
Social login
captcha
Social login