Source: 爱上MAC | Software download link: Adobe Animate 2020 for Mac
Adobe Animate 2020 is a professional 2D animation and multimedia creation software, widely used for interactive vector animation, web ads, game assets, educational content, and TV program production. Its core lies in combining traditional frame-by-frame animation with powerful code control (such as JavaScript and ActionScript 3.0), supporting output in multiple formats including HTML5 Canvas, WebGL, Flash/Adobe AIR, and video.
I. Detailed Explanation of the Core Interface and Workspace
After launching Adobe Animate 2020, you will see a highly customizable workspace, mainly composed of the following core panels:
- Stage: The white rectangular area in the center of the workspace, which is the visible playback area for the animation and also the place where you directly draw and place elements. Stage properties (such as size, background color, and frame rate) can be adjusted in the “Properties” panel.
- Timeline: Located below the Stage, it is the core of animation production. It consists of layers (vertical) and frames (horizontal), used to control the appearance order, duration, and motion changes of animation elements. The left side is the layer management area, and the right side is the frame sequence.
- Tools Panel: Usually located on the left side of the workspace, it contains various tools such as selection, drawing, transformation, text, and coloring.
- Properties Panel: Located on the right side, it is a dynamic contextual panel. Its displayed content changes based on the currently selected object (stage, shape, symbol, frame, etc.), and is used to adjust various parameters of the selected object.
- Library Panel: Stores and manages all reusable assets in the project, such as graphic symbols, button symbols, movie clip symbols, imported bitmaps, and sound files.
- Other Panels: Such as the “Color,” “Swatches,” “Align,” and “Info” panels, which can be opened via the “Window” menu to assist with fine-tuning.
You can choose a preset layout (such as “Animator,” “Designer,” or “Debug”) via “Window” > “Workspace,” or drag panel tabs to customize the layout.
II. Complete Workflow: From Creation to Export
The following is a standard workflow for creating a simple interstitial animation from scratch and exporting it.
1. Create a New Project
Steps:
- Launch Adobe Animate 2020.
- On the “Home” screen, click “HTML5 Canvas” under “Create New” (this is one of the most commonly used document types in the 2020 version). Alternatively, use the menu “File” > “New” (shortcut
Cmd+N). - In the “New Document” dialog that appears, set the stage width, height, frame rate (FPS), and background color. Click “OK” to create the document.
2. Drawing and Creating Symbols
Steps:
- In the Tools panel, select the “Rectangle Tool” (shortcut
R). - In the Properties panel, set the fill color and stroke (border).
- Click and drag on the Stage to draw a rectangle.
- Use the “Selection Tool” (shortcut
V) to select the rectangle, then right-click it and choose “Convert to Symbol” (shortcutF8). - In the dialog, name the symbol (e.g., “Square”), select “Graphic” as the type, and click “OK”. The rectangle is now saved in the Library panel, and the object on the Stage is an instance of that symbol.
3. Creating a Tween Animation
Steps:
- In the Timeline, make sure frame 1 of the current layer contains your symbol instance.
- Right-click at frame 24 of the same layer in the Timeline and choose “Insert Frame” (shortcut
F5) to extend the frame sequence. - Right-click frame 24 again and choose “Insert Keyframe” (shortcut
F6). Now both frame 1 and frame 24 are keyframes. - Click to select the keyframe at frame 24, then use the “Selection Tool” to move the rectangle instance to another position on the Stage.
- On the timeline, right-click any frame between frame 1 and frame 24, and select “Create Classic Tween.” A purple arrow will appear on the timeline, indicating that the tween was created successfully.
- Press the Enter key or click the “Play” button above the timeline to preview the animation.
4. Testing and Exporting
Steps:
- Test Movie: Go to the menu “Control” > “Test Movie” > “In Browser” (shortcut
Cmd+Return) to preview the final interactive result in your default browser. - Export Movie:
- Export as Video/GIF: Use “File” > “Export” > “Export Video/Export Animated GIF”.
- Publish as HTML5 (most common): Use “File” > “Publish Settings” (shortcut
Cmd+Shift+F12), select a format such as “HTML/JS Canvas” in the dialog box, configure the output options, and then click “Publish”. By default, the published files (.html, .js, assets) will be saved in the same directory as the project file (.fla).
III. Advanced Tips for Common Features
- Bone Tool (Inverse Kinematics IK): Used to create joint-based animations. Select the “Bone Tool” (shortcut
M) and drag between shapes or symbol instances to add a bone chain. Then move any bone, and the entire chain will move naturally in response. - Camera Pan: Enable the “Camera” layer at the top of the timeline to create dynamic effects such as lens push-pull and panning using tools or the Properties panel, adding a cinematic feel to the entire scene.
- Shape Tweening and Hints: Create a “Shape Tween” (green frames) between keyframes of two different shapes. For more controllable morphing, use “Modify” > “Shape” > “Add Shape Hint” (shortcut
Cmd+Shift+H) to mark the corresponding morph points. - Using Code Snippets: For users unfamiliar with code, the “Window” > “Code Snippets” panel provides preset ActionScript or JavaScript code to quickly add interactivity to objects (such as click to play, stop); double-click to apply and automatically generate a code layer.
- Symbol Nesting and Layered Animation: Create independent animations within the timeline of a “Movie Clip” or “Graphic” symbol, then place instances of that symbol into the main scene timeline. This allows you to create complex, multi-layered animations that are easy to manage.
IV. Common Issues and Solutions
- Issue 1: Tween animation creation fails, and the timeline shows dashed lines.
Cause and Solution: Ensure that the objects in the starting and ending keyframes of the tween are instances of the same symbol, and that the object is a single instance (not ungrouped or broken apart). If the object is a drawn shape, use “Shape Tween” rather than “Classic Tween”.
- Issue 2: The exported HTML5 file does not play animations or appears blank in the browser.
Cause & Solution: First, check whether “HTML/JS Canvas” and the required assets are selected in the publish settings (“File” > “Publish Settings”). Next, check whether the animation is being controlled by code (e.g., stop actions), and make sure there is room for the playhead to move on the timeline. Finally, check the browser console for JavaScript errors.
- Issue 3: The software runs slowly or lags.
Cause & Solution: Try reducing the number of documents and panels open at the same time; clear memory (“Edit” > “Clear” > “All”); lower the preview resolution (select “Low” quality preview from the dropdown next to the “Zoom” menu in the upper-right corner of the Stage); or check whether your system meets the software’s minimum configuration requirements.
- Issue 4: Fonts display inconsistently on other computers.
Cause & Solution: In the “Advanced” options of “Publish Settings,” select “Embed” font outlines for text, or use “System Fonts” to avoid relying on the target computer’s font library.
V. Adobe Animate 2020 for Mac Shortcuts Summary Table
| Function Category | Action | Shortcut (Mac) |
|---|---|---|
| File Operations | New Document | Cmd + N |
| Open Document | Cmd + O | |
| Save Document | Cmd + S | |
| Import to Stage | Cmd + R | |
| Publish Settings | Cmd + Shift + F12 | |
| Editing Operations | Undo | Cmd + Z |
| Redo | Cmd + Shift + Z | |
| Cut | Cmd + X | |
| Copy | Cmd + C | |
| Paste in Place | Cmd + V | |
| Tool Selection | Selection Tool | V |
| Subselection Tool | A | |
| Free Transform Tool | Q | |
| Rectangle Tool | R | Oval Tool | E |
| Brush Tool | B | |
| Timeline & Animation | Insert Frame | F5 |
| Convert to Keyframe | F6 | |
| Convert to Blank Keyframe | F7 | |
| Clear Keyframe | Shift + F6 | |
| Create Classic Tween | Ctrl + Alt + Shift + T | |
| Test Movie | Cmd + Return | |
| Symbols & Objects | Convert to Symbol | F8 |
| Duplicate Symbol/Object Directly | Cmd + D | |
| Break Apart Object | Cmd + B | |
| Group Objects | Cmd + G | |
| View Controls | Zoom In | Cmd + = |
| Zoom Out | Cmd + – | |
| Show/Hide Rulers | Cmd + Shift + Alt + R |








