Artboard 2 is a lightweight vector graphics drawing and prototyping software designed specifically for macOS. With its intuitive interface, smooth vector editing capabilities, and convenient interactive prototyping features, it has become a powerful tool for UI/UX designers, illustrators, and presentation copy creators. This article will provide an in-depth analysis of its core interface, complete workflow, and efficient usage tips.
I. Detailed Explanation of the Core Interface and Workspace
After launching Artboard 2, you will see a clearly structured, modular user interface, mainly divided into the following areas:
- Top Menu Bar and Toolbar: Contains standard menus such as File, Edit, View, Object, and Arrange. The customizable toolbar below provides quick access to the most commonly used tools, including selection, shapes, text, pen, slice, and link.
- Left Inspector Panel: This is the core area for property controls. Its content changes dynamically based on the currently selected object and typically includes:
- Style Inspector: Controls appearance properties such as fill, border (stroke), shadow, and opacity.
- Size and Position Inspector: Precisely controls an object’s coordinates (X, Y), dimensions (W, H), rotation angle, and scale ratio.
- Text Inspector: Appears when a text object is selected, used to set the font, font size, line spacing, alignment, and more.
- Export Inspector: Manage export settings for slices and assets, such as format, resolution, suffix, etc.
- Central Canvas Area: An infinitely extensible workspace where you can create and edit multiple artboards. Artboards are containers for your designs, commonly used to represent different device screens or design states.
- Right-side Layers/Pages Panel:
- Layers List: Displays all objects in the current artboard or page in a tree structure, supporting layer grouping, locking, hiding, and reordering.
- Pages Panel: Manage all pages in the document. Each page can contain independent artboards and content, making it ideal for creating multi-screen prototypes or multi-state designs.
- Bottom Status Bar: Displays the current canvas zoom level and basic information about selected objects, and provides a zoom slider and buttons for quickly switching view modes.
II. Complete Workflow from Creation to Export
Step 1: Create or Open a Project
Method: After launching the software, you will see a welcome window. To create a new project, click “New Document” or go to the menu bar File > New (shortcut ⌘N). In the New Document dialog, you can choose a preset device size (such as iPhone, MacBook) or customize the canvas dimensions.
Open an Existing Project: Click “Open” in the welcome window or use File > Open (shortcut ⌘O) to select your .artboard file.
Step 2: Add and Edit Design Elements
- Create an Artboard: Click the “Artboard” tool in the toolbar (shortcut
A), then drag on the canvas to draw one, or simply double-click a preset in the Inspector panel’s preset list to add one. - Draw Shapes: Use the Rectangle, Ellipse, Polygon and other tools in the toolbar (shortcuts
R,E,Y) to click and drag to draw. Hold theShiftkey while drawing to maintain equal proportions (such as a perfect circle or square). - Edit Shape Paths: Double-click a shape object to enter path editing mode. You can drag anchor points or use the Pen tool (shortcut
P) to add or delete anchor points to customize the shape. - Add and Edit Text: Click the “Text” tool in the toolbar (shortcut
T), click on the canvas and start typing. Adjust all properties in the text inspector on the right. - Apply Styles: Select any object, and in the “Styles” panel of the inspector on the left, click the fill or stroke color swatch to choose a solid color, gradient, or pattern. Adjust border thickness, dash style, and shadow parameters.
Step 3: Organize and Arrange Objects
- Align and Distribute: Select two or more objects, then choose Left Align, Horizontal Center, etc. from the menu bar under
Arrange > Align, or useArrange > Distributeto make the spacing between objects equal. - Layer Management: In the Layers list on the right, drag layers to adjust their stacking order. Drag one layer onto another to create a group (shortcut
⌘G). Double-click the group name to enter isolation editing mode. - Lock and Hide: Click the eye icon in the Layers list to hide an object, and click the lock icon to lock an object to prevent accidental changes.
Step 4: Create an Interactive Prototype (Optional)
Artboard 2 supports simple page-to-page linking for building clickable prototypes.
- Select an object (such as a button) and switch to the “Links” panel in the Inspector on the left.
- From the “Link to” drop-down menu, choose the target page or artboard.
- Set a transition animation effect (such as Dissolve or Push).
- Enter Presentation mode (shortcut
⌘⌥P) to click and test the interaction.
Step 5: Export the Final Design
- Set Export Slices: Select the objects or artboards you want to export, and switch to the “Export” panel in the Inspector on the left. Click the “+” button to add an export preset, and set the format (PNG, JPG, PDF, SVG, etc.), resolution (1x, 2x, 3x), and output path.
File > Export (shortcut ⌘⇧E). In the dialog that appears, check all the slices and artboards you want to export, choose a destination folder, and generate all files with one click.






