AKVIS Decorator is an intelligent image processing software designed specifically for macOS, whose core function lies in realistic material texture replacement and re-creation for objects in photos. Whether changing the wood grain of furniture, adding a brick effect to walls, or giving fabrics new patterns, it can use intelligent algorithms to preserve the original object’s lighting, shading, and sense of volume, achieving highly natural results. This guide will provide a detailed introduction to its interface, complete workflow, and usage tips.
I. Detailed Explanation of the Software’s Core Interface and Workspace
After launching AKVIS Decorator, you will see a clean but feature-focused single-window interface, mainly divided into the following areas:
- Top Menu Bar and Toolbar: Contains file operations (open, save), editing commands, view controls, and the most important “Run Decorator” processing button.
- Left Panel – Tool Panel:
- Selection Tool: Used to roughly select the area where the material needs to be applied. Typically, the “Lasso Tool” or “Magic Wand” is used for initial outlining.
- Material Brush: The core tool, used to precisely “paint” the material within the selection. Fine control is achieved by adjusting the brush size and hardness.
- Eraser: Erases incorrectly or excessively applied material areas.
- Zoom & Hand Tools: Used for navigation and viewing image details.
- Material Tab: The core of the software. It features a rich built-in material library (wood, stone, fabric, wallpaper, etc.). You can click on any material thumbnail to load it onto the current editing object. Below the panel, a “Load Material” button is provided, supporting the import of custom texture images.
- Settings Tab: Key parameters for fine-tuning the material application effect.
- Scale: Controls the size of the texture pattern.
- Relief: Simulates the concave-convex three-dimensional feel of the material.
- Gloss: Adjusts the degree of reflection on the surface.
- Brightness/Contrast/Saturation: Adjusts the material color to match the original image environment.
- Layers Tab: Displays the layer structure of the current project. Independent “material layers” and “mask layers” will be generated above the original background layer, facilitating non-destructive editing.
II. Complete Workflow: From Opening to Exporting
Step 1: Create/Open a Project
Method: After launching the software, click the menu bar “File” -> “Open”, or directly use the shortcut Command + O. In the file selection dialog, locate and select the image file you want to process (supports common formats such as JPG, PNG, TIFF, PSD, etc.). The image will be loaded into the central workspace.
Step 2: Define the Application Area (Selection)
- In the left toolbar, select the “Selection Tool” (the icon is a dashed box).
- In the image, roughly outline the object you want to add a material to. For example, to process a sofa, use the lasso tool to roughly trace the outline of the sofa.
- You can use the “Magic Wand” to click on areas with similar colors for quick selection.
- The selection does not need to be absolutely precise; you can fine-tune it later with the material brush.
- Once the selection is created, a blinking dashed line will indicate the range.
Step 3: Select and Apply a Material
- Switch to the “Material” tab in the right panel.
- Scroll through the material library and click on a material thumbnail you like (for example, a rubberwood grain). The material will be immediately loaded into the preview, but has not yet been finally applied.
- In the left toolbar, select “Material Brush Tool” (the icon looks like a paintbrush).
- Within the image selection, hold down the left mouse button to paint, “applying” the material onto the object’s surface. You will see the preview on the right update in real time.
- Use the
[and]keys to quickly decrease or increase the brush size. - For edges or detail areas, reduce the brush size for fine painting.
- Use the
- If you paint outside the selection, switch to the “Eraser Tool” (or hold the
Optionkey to temporarily switch to the eraser) to erase and correct.
Step 4: Adjust Material Parameters
- Switch to the “Settings” tab in the right panel.
- Based on the preview, drag the sliders to adjust each parameter:
- Scale: Ensure the size of the wood grain is proportionate to the size of the sofa.
- Relief: Increase appropriately to simulate the textured feel of wood.
- Gloss: If it is a matte surface, lower this value.
- Brightness/Contrast: Fine-tune so the material color blends better with the original image’s lighting environment.
- All adjustments are previewed in real time; no need to wait for rendering.
Step 5: Process and Generate the Final Result
Once the material is painted and the parameters are adjusted to your satisfaction:
- Click the large green “Run Decorator” button on the toolbar, or use the shortcut
Command + R. - The software will launch its intelligent algorithm to perform the final rendering on the area you painted. At this point, the “Original” area on the left will also be covered by the processed result, the split view will disappear, and the complete final image will be displayed.
- Rendering time depends on the image size and the complexity of the selection, but it is usually very fast.
Step 6: Save and Export the Project
Once the effect is generated, you have two ways to save:
- Save as an image file: Click the menu bar “File” -> “Save As” or use the shortcut
Command + Shift + S. Choose the format (such as JPEG, PNG, TIFF), set the quality and path, and click Save to export the final image. - Save as a project file (recommended): Click “File” -> “Save” or use the shortcut
Command + S. The file will be saved in the AKVIS Decorator proprietary*.decoratorformat. This format preserves all layers, selections, and material parameters, making it easy to re-edit later.
III. Advanced Tips for Common Features
- Use custom materials: In the “Materials” panel, click the “Load Material” button to import texture images you have photographed or downloaded yourself (such as specific fabrics or special wallpaper), and you can then use them as new materials.
- Multi-material layered application: Multiple materials can be applied to a single object. After running Decorator for the first time, the result becomes a new layer. On top of that, you can use the selection tool and material brush tool again to add a second material (for example, adding upholstery fabric to a wooden chair), achieving complex stacked effects.
- Fine control using masks: In the Layers panel, each material layer comes with a mask. You can paint directly on the mask with a black-and-white brush—white reveals the material, black hides it. This is the best way to make ultra-precise edge corrections and control local transparency.
- Saving custom parameter presets: When you bring up a set of parameters you’re satisfied with in the “Settings” panel (such as a particular aged wood grain effect), you can click the “Save Preset” button at the bottom of the panel and give it a name. The next time you work on a similar object, you can call up that preset directly, greatly improving efficiency.
IV. Common Problems and Solutions
1. After applying a material, the object loses its sense of depth and lighting, and looks like a sticker.
Solution:
- Check and adjust the “Relief” parameter, appropriately increasing the sense of convexity and concavity.
- Focus on adjusting “Gloss” and “Brightness/Contrast” so that they match the light direction and highlight/shadow areas of the original image. You can try lowering the overall brightness and increasing the contrast.
- Make sure that when painting the material, the target area is completely covered with no omissions.
2. The size of the material texture (such as wood grain) does not match the size of the object, making it look fake.
Solution: Immediately adjust the “Scale” slider in the “Settings” panel. Slide left to reduce the texture pattern, and slide right to enlarge it. While adjusting, observe the preview on the right until the texture size looks consistent with the actual scale of the object (for example, the wood grain on a sofa armrest should be coarser than the wood grain on a coffee table).
3. When painting, the material spills over into areas where it is not needed.
Solution:
- Immediately use the “Eraser tool” to erase the overflowed part.
- A more precise method is: be more careful when initially creating the selection. For complex edges, you can first use the “Zoom tool” to enlarge the image, then use a small-sized “Lasso tool” to trace carefully.
- Later补救: after painting is complete, use a layer mask in the Layers panel and use a small black brush to carefully erase the overflowed edges.
4. After software processing (running), the effect looks unnatural or obvious seams appear.
Solution:
- This is usually because the initial selection was not accurate enough and included part of the background or irrelevant areas. Return to step 2, use Command + Z to undo the operation, and redefine a more precise selection.
- In the Settings panel, slightly adjust the Scale and Offset parameters (if available); this can sometimes break the unnatural look caused by repeating patterns.
- Consider using higher-quality material source images.
V. AKVIS Decorator for Mac Keyboard Shortcuts Summary
| Function | Shortcut (Mac) | Description |
|---|---|---|
| Open File | Command + O |
Import the image to be processed |
| Save Project File | Command + S |
Save as .decorator format, preserving all editing information |
| Save As Image | Command + Shift + S |
Export as a final image format such as JPG or PNG |
| Undo | Command + Z |
Undo the previous operation |
| Redo | Command + Shift + Z |
Restore the undone operation |
| Run Decorator (Process) | Command + R |
Execute the final rendering and generate the result |
| Zoom In | Command + + or Command + Mouse Scroll Up |
Zoom in to inspect image details |
| Zoom Out | Command + - or Command + Mouse Scroll Down |
Zoom out to view the overall picture |
| Actual Pixels | Command + 0 |
View the image at 100% scale |
| Fit to Screen | Command + 1 |
Scale the image to fit the current window |
| Switch Tool (between Brush/Eraser) | Hold the Option key |
Temporarily switch from the material brush to the eraser; release to restore |
| Reduce |








