This page provides PaintCode 3 for Mac v3.5.3 Vector Drawing and Code Generation Activated Version Download | 爱上MAC, tested and working. If you encounter link failure or installation issues after download, please leave a comment to contact us.
PaintCode 3 for Mac is a professional vector graphics design application. Its core function is to directly convert visual designs into drawing code for multiple programming languages (such as Objective-C, Swift, etc.), greatly simplifying developers’ graphic resource creation workflow. For macOS and iOS developers, this tool is a productivity powerhouse that eliminates the communication gap between designers and programmers, making the delivery of graphic resources precise and efficient.
The software provides an integrated design environment that supports drawing from scratch or importing existing resources for editing, and ultimately outputs code or resource files that can be directly used in projects. The entire workflow revolves around the concept of “what you see is what you get.” Every color you adjust and every path you modify is reflected in the generated code in real time, ensuring the final product matches the design exactly.
The software integrates professional graphic processing functions for fine design adjustments, putting every pixel under your control:
The core value of PaintCode lies in its powerful automated code generation capability, which seamlessly connects design and development. It not only generates code but also produces maintainable and extensible code architecture.
The application can automatically generate code for the following languages and technologies based on the design content, covering current mainstream mobile and front-end development scenarios:
The exported content and format automatically adapt to the target programming language. Main options include, allowing you to choose the most suitable export method for your project needs:
PaintCode aims to provide an efficient, high-quality graphic resource creation solution for macOS, iOS, and Web projects. By automatically generating resolution-independent vector code and resources, it significantly boosts the productivity of designers and developers, ensuring perfect rendering of graphics on different devices and screens. According to Apple’s official developer documentation, using vector resources (such as PDF or code-generated paths) is the best practice for building adaptive UIs, and PaintCode is the ultimate tool for implementing this practice.
This update mainly includes the following improvements and fixes:
The following are examples of the PaintCode 3 for Mac application interface, visually demonstrating its professional working environment:




To help you use PaintCode 3 for Mac v3.5.3 smoothly, we have prepared the following detailed installation steps. Please follow the order strictly to avoid activation failure due to skipped steps.
We have compiled the following Q&A for typical problems users may encounter while using PaintCode, hoping to help you quickly troubleshoot.
This is because macOS’s Gatekeeper security mechanism blocks unsigned applications from running. Solution: Open “System Preferences” -> “Security & Privacy” -> “General” and click the “Open Anyway” button. If the button is unavailable, execute the command in Terminal: sudo spctl --master-disable to temporarily disable Gatekeeper (it is recommended to re-enable it after use).
First, check whether PaintCode’s code generation settings match your Xcode version. In PaintCode’s “Preferences” -> “Code Generation,” select the corresponding Swift version (e.g., Swift 5). Second, confirm that the code you exported is a complete StyleKit class, not a snippet.
PaintCode has high support for the SVG standard, but some complex SVG features (such as filters and masks) may not be fully supported. It is recommended to use standard paths and shapes as much as possible before exporting SVG, avoiding special effects. You can also try “Expand Appearance” on the graphics in Illustrator before exporting.
Best practice: Complete UI visual design in Sketch or Figma, then export individual icons or components as SVG or PDF format. Then import these files into PaintCode for variable definition and code conversion. This leverages the strengths of each software.
Please check your email; the activation code is sent to your registered email address at the time of purchase. If you cannot find it, you can contact official customer service with your order number for recovery. For the version downloaded from this site, if the activation code file is lost, please leave a comment below the page and we will resend it promptly.
Currently, the official version of PaintCode 3 only provides an English interface, but its operation logic is very intuitive. With our tutorial, even users with basic English can get started quickly. All function names and parameters are standard English terms, which are developer-friendly.
Not at all. The drawing code generated by PaintCode is essentially Core Graphics or UIKit API calls, with performance identical to hand-written code. Compared to using bitmaps (PNG), vector code has lower memory usage and faster rendering, especially on modern devices that support Metal.
This version v3.5.3 provides a Universal Binary, natively supporting M1, M2, and M3 series chips. It runs extremely fast on Apple Silicon Macs with lower power consumption. You can use it with confidence.
To improve your efficiency in PaintCode, we have compiled a list of Mac general shortcuts and PaintCode-specific shortcuts highly relevant to the software. Mastering these shortcuts will make your design work twice as effective.
| Operation Category | Shortcut | Function Description |
|---|---|---|
| File Operations | ⌘ + N | New Document |
| ⌘ + S | Save Current Document | |
| ⌘ + Shift + S | Save As |
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